Close-up of developer hands on a mechanical keyboard, neon electric purple backlighting, dark moody studio environment, anamorphic lens
Close-up of developer hands on a mechanical keyboard, neon electric purple backlighting, dark moody studio environment, anamorphic lens
RoBro Studios Careers

Build systems-driven indie games

We reject corporate bloat. Join a lean, high-fidelity studio focused on mechanical precision, player agency, and zero-filler gameplay loop design.

Our Studio Creed

Deep craft over crunch.

We build punishing, rewarding loops that respect players' intelligence. Our team operates with absolute autonomy to ship polished, systems-driven interactive art.

How We Work

Built for core developers

Mechanical Focus

Zero-Crunch Policy

Direct Agency

We prioritize tight game loops and raw systems over massive, empty maps. Every line of code impacts the second-to-second gameplay.

Sustainable development is our baseline. We manage scope aggressively to ensure our team creates exceptional games without burning out.

No layers of corporate management. Engineers, artists, and designers collaborate directly to shape the final player experience.

Current Openings

Shape our next title

We are expanding our core team in Montreal and remotely. We seek collaborative specialists who value high-fidelity execution.

Engineering
Art
Design

Systems Programmer

Technical Artist

Gameplay Designer

Architect core gameplay systems and optimize physics loops for PC and console platforms. Requires strong C++ and systems-driven design experience.

Bridge the gap between art and code. Author custom shaders, optimize rendering pipelines, and establish our signature neon-noir visual identity.

Own the second-to-second feel of player movement and combat. Balance complex systems to deliver highly rewarding, punishing mechanical loops.